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Guilty Conscience
Guilty Conscience White (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Scourge (Common)
Guise of Fire
Guise of Fire Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1 and attacks each combat if able.

Avacyn Restored (Common)
Gunner Conscript
Gunner Conscript 1Green (2)
Creature — Human Mercenary (2/2)

Trample

Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.

When Gunner Conscript dies, if it was enchanted, create a Junk token.

When Gunner Conscript dies, if it was equipped, create a Junk token.

Magic The Gathering—Fallout (Uncommon)
Gutter Shortcut
Gutter Shortcut (0)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked as long as it's attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Haazda Vigilante
Haazda Vigilante 4White (5)
Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

Murders at Karlov Manor (Common)
Hakim, Loreweaver
Hakim, Loreweaver 3BlueBlue (5)
Legendary Creature — Human Wizard (2/4)

Flying

BlueBlue: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.

BlueBlue, Tap: Destroy all Auras attached to Hakim.

Mirage (Rare)
Halvar, God of Battle
Halvar, God of Battle 2WhiteWhite (4)
Legendary Creature — God (4/4)

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Kaldheim (Mythic Rare)
Hammerhand
Hammerhand Red (1)
Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Dominaria United (Common)
Other Versions
Magic 2015 Core Set (Common)
Archenemy: Nicol Bolas (Common)
Iconic Masters (Common)
Hard Cover
Hard Cover Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and has "Tap: Draw a card, then discard a card."

Core Set 2020 (Uncommon)
Hardened-Scale Armor
Hardened-Scale Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Harmonious Emergence
Harmonious Emergence 3Green (4)
Enchantment — Aura

Enchant land you control

Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Harold and Bob, First Numens
Harold and Bob, First Numens 2Green (3)
Legendary Creature — Treefolk Mutant (3/3)

Vigilance, reach

When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘Tap: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

Magic The Gathering—Fallout (Rare)
Hateful Eidolon
Hateful Eidolon Black (1)
Enchantment Creature — Spirit (1/2)

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

Theros Beyond Death (Uncommon)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Heart of Light
Heart of Light 2White (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

Tenth Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Heliod's Emissary
Heliod's Emissary 3White (4)
Enchantment Creature — Elk (3/3)

Bestow 6White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.

Theros (Uncommon)
Heliod's Punishment
Heliod's Punishment 1White (2)
Enchantment — Aura

Enchant creature

Heliod's Punishment enters the battlefield with four task counters on it.

Enchanted creature can't attack or block. It loses all abilities and has "Tap: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

Theros Beyond Death (Uncommon)
Helm of the Ghastlord
Helm of the Ghastlord 3Blue or Black (4)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Shadowmoor (Common)
Herald of Torment
Herald of Torment 1BlackBlack (3)
Enchantment Creature — Demon (3/3)

Bestow 3BlackBlack (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.

Born of the Gods (Rare)
Hermetic Study
Hermetic Study 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to any target."

Dominaria Remastered (Common)
Other Versions
Urza's Saga (Common)
Heroic Defiance
Heroic Defiance 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Planeshift (Common)
Hero's Resolve
Hero's Resolve 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+5.

Starter 2000 (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Historian's Wisdom
Historian's Wisdom 2Green (3)
Enchantment — Aura

Enchant artifact or creature

When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +2/+1.

Kamigawa: Neon Dynasty (Uncommon)
Hobble
Hobble 2White (3)
Enchantment — Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Planeshift (Common)
Hold for Questioning
Hold for Questioning 3Blue (4)
Enchantment — Aura

Enchant creature or planeswalker

When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Jumpstart 2022 (Uncommon)
Hold for Ransom
Hold for Ransom 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and has "7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Streets of New Capenna (Common)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Holy Mantle
Holy Mantle 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.

Gatecrash (Uncommon)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2011 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Hope Against Hope
Hope Against Hope 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Hopeful Eidolon
Hopeful Eidolon White (1)
Enchantment Creature — Spirit (1/1)

Bestow 3White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.

Theros (Common)
Hostile Realm
Hostile Realm 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature can't block this turn."

Morningtide (Common)
Hot Springs
Hot Springs 1Green (2)
Enchantment — Aura

Enchant land you control

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Ice Age (Rare)
Howl of the Hunt
Howl of the Hunt 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.

Enchanted creature gets +2/+2 and has vigilance.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Hydra's Growth
Hydra's Growth 2Green (3)
Enchantment — Aura

Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Hyena Umbra
Hyena Umbra White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Double Masters 2022 (Common)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Ultimate Masters (Common)
Hypervolt Grasp
Hypervolt Grasp 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to any target."

1Blue: Return Hypervolt Grasp to its owner's hand.

Guildpact (Uncommon)
Hypnotic Siren
Hypnotic Siren Blue (1)
Enchantment Creature — Siren (1/1)

Bestow 5BlueBlue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.

Journey into Nyx (Rare)
Ice Cage
Ice Cage 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Ice Over
Ice Over 1Blue (2)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Ichthyomorphosis
Ichthyomorphosis 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Theros Beyond Death (Common)
Idolized
Idolized 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Magic The Gathering—Fallout (Rare)
Illuminated Wings
Illuminated Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

2, Sacrifice Illuminated Wings: Draw a card.

Urza's Destiny (Common)
Illusionary Armor
Illusionary Armor 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Magic 2014 Core Set (Uncommon)
Illusory Gains
Illusory Gains 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

Dragons of Tarkir (Rare)
Illusory Wrappings
Illusory Wrappings 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2.

Amonkhet (Common)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Immolation
Immolation Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-2.

Innistrad: Midnight Hunt (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Masters Edition III (Common)
Impending Doom
Impending Doom 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Imprisoned in the Moon
Imprisoned in the Moon 2Blue (3)
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Colorless" and loses all other card types and abilities.

March of the Machine Commander (Rare)
Other Versions
Eldritch Moon (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Shadows Over Innistrad Remastered (Common)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
In Bolas's Clutches
In Bolas's Clutches 4BlueBlue (6)
Legendary Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Enchanted permanent is legendary.

Dominaria (Uncommon)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Incendiary
Incendiary Red (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.

Urza's Destiny (Uncommon)
Incriminating Impetus
Incriminating Impetus 2Black or Red (3)
Enchantment — Aura

Enchant creature

When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can‘t block.)

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Ravnica Clue Edition (Uncommon)
Indestructibility
Indestructibility 3White (4)
Enchantment — Aura

Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)

Magic 2014 Core Set (Rare)
Other Versions
Magic 2010 (Rare)
Indomitable Might
Indomitable Might 3Green (4)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Wilds of Eldraine Commander (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Indomitable Will
Indomitable Will 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Jumpstart (Common)
Other Versions
Champions of Kamigawa (Common)
Theros Beyond Death (Common)
Indrik Umbra
Indrik Umbra 4GreenWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase Anthology (Rare)
Other Versions
Planechase 2012 Edition (Rare)
Inertia Bubble
Inertia Bubble 1Blue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact doesn't untap during its controller's untap step.

Mirrodin (Common)
Inevitable End
Inevitable End 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."

Theros Beyond Death (Uncommon)
Infectious Bloodlust
Infectious Bloodlust 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each combat if able.

When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

Magic Origins (Common)
Infectious Curse
Infectious Curse (0)
Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost 1 less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Infectious Rage
Infectious Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Judgment (Uncommon)
Infernal Scarring
Infernal Scarring 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Core Set 2021 (Common)
Other Versions
Magic Origins (Common)
Core Set 2019 (Common)
Inferno Fist
Inferno Fist 1Red (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +2/+0.

Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

Magic 2015 Core Set (Common)
Infiltrator's Magemark
Infiltrator's Magemark 2Blue (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Guildpact (Common)
Infinite Authority
Infinite Authority WhiteWhiteWhite (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Legends (Rare)
Infinite Reflection
Infinite Reflection 5Blue (6)
Enchantment — Aura

Enchant creature

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.

Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

Commander 2014 (Rare)
Other Versions
Avacyn Restored (Rare)
Inner Demon
Inner Demon 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.

When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Battlebond (Uncommon)
Insolence
Insolence 2Red (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

Planeshift (Common)
Inspire Awe
Inspire Awe 3Green (4)
Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Theros Beyond Death (Common)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Instill Furor
Instill Furor 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

Ravnica: City of Guilds (Uncommon)
Insubordination
Insubordination BlackBlack (2)
Enchantment — Aura

Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Mercadian Masques (Common)
Intercessor's Arrest
Intercessor's Arrest 2White (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Kamigawa: Neon Dynasty (Common)
Inviolability
Inviolability 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

Mercadian Masques (Common)
Invisibility
Invisibility BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Magic 2015 Core Set (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Eighth Edition (Uncommon)
Invocation of Saint Traft
Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

Shadows over Innistrad (Rare)
Iona's Blessing
Iona's Blessing 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.

Oath of the Gatewatch (Uncommon)
Iroas's Blessing
Iroas's Blessing 3Red (4)
Enchantment — Aura

Enchant creature you control

When Iroas's Blessing enters the battlefield, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Ironclaw Curse
Ironclaw Curse Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Jack-o'-Lantern
Jack-o'-Lantern 1 (1)
Artifact

1, Tap, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.

1, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.

Innistrad: Midnight Hunt (Common)
Jeskai Runemark
Jeskai Runemark 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Fate Reforged (Common)
Jeweled Bird
Jeweled Bird 1 (1)
Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.

Tap: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Chronicles (Rare)
Other Versions
Arabian Nights (Uncommon)
Jolrael's Favor
Jolrael's Favor 1Green (2)
Enchantment — Aura

Flash

Enchant creature

1Green: Regenerate enchanted creature.

Prophecy (Common)
Journey to Eternity
Journey to Eternity 1BlackGreen (3)
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Rivals of Ixalan (Rare)
Kagemaro's Clutch
Kagemaro's Clutch 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Kaima, the Fractured Calm
Kaima, the Fractured Calm 2RedGreen (4)
Legendary Creature — Spirit (3/3)

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Kamahl's Desire
Kamahl's Desire 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Karametra's Blessing
Karametra's Blessing White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Theros Beyond Death (Common)
Karametra's Favor
Karametra's Favor 1Green (2)
Enchantment — Aura

Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "Tap: Add one mana of any color."

Battlebond (Uncommon)
Other Versions
Born of the Gods (Common)
Kasmina's Transmutation
Kasmina's Transmutation 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

Ravnica Remastered (Common)
Other Versions
War of the Spark (Common)
Double Masters 2022 (Common)
Katilda's Rising Dawn
Katilda's Rising Dawn (0)
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Rare)
Kaya's Ghostform
Kaya's Ghostform Black (1)
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

War of the Spark (Common)
Keen Sense
Keen Sense Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Keldon Mantle
Keldon Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Black: Regenerate enchanted creature.

Red: Enchanted creature gets +1/+0 until end of turn.

Green: Enchanted creature gains trample until end of turn.

Planeshift (Common)
Kenrith's Transformation
Kenrith's Transformation 1Green (2)
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Wilds of Eldraine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
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